Optimalisasi Kompetensi Guru melalui Pelatihan Media Pembelajaran Berbasis Augmented Reality (AR) di SMP Negeri 3 Sitolu’ori, Nias Utara
DOI:
https://doi.org/10.62383/kolaborasi.v4i2.983Keywords:
Augmented Reality, Educational Technology Training, Learning Media, Teacher Competence, Technology-Based LearningAbstract
Digital transformation in education requires teachers to be capable of integrating technology into the learning process. However, in reality, the utilization of digital media in schools remains suboptimal, particularly in the use of Augmented Reality (AR)-based learning media. This study aims to analyze the optimization of teachers’ competencies through AR-based learning media training at SMP Negeri 3 Sitolu’ori. The study employed a quantitative descriptive approach with a hands-on practice-based training design. The research subjects consisted of 19 teachers from various subject areas selected using purposive sampling techniques. Data were collected through observations, questionnaires, interviews, and documentation, and were analyzed using descriptive statistics and interactive analysis. The results showed that all research instruments were valid and highly reliable, with Cronbach’s Alpha values of 0.973 and 0.981. Most teachers demonstrated positive perceptions toward the use of AR media, with 87% categorized as good and very good. The training was also considered effective in improving teachers’ readiness, understanding, and confidence in developing technology-based learning. The findings indicate that AR media has significant potential to support interactive and innovative learning, although its implementation still faces challenges related to limited devices and the technical abilities of some teachers.
Downloads
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Arztmann, M., Domínguez Alfaro, J. L., Hornstra, L., Jeuring, J., & Kester, L. (2024). In-game performance: The role of students’ socio-economic status, self-efficacy and situational interest in an augmented reality game. British Journal of Educational Technology, 55(2), 484–498. https://doi.org/10.1111/bjet.13395
Aydin, M., & Çakiroğlu, Ü. (2025). Learning Programming with Augmented Reality-Based Editor: A Dynamic Code Visualisation Approach. Journal of Computer Assisted Learning, 41(1). https://doi.org/10.1111/jcal.13093
Azuma, R. T. (2001). Augmented reality: Approaches and technical challenges. In Fundamentals of wearable computers and augmented reality (pp. 43–80). CRC Press.
Bara, Y. P., Gasong, D., & Linggih, I. K. (2025). Pengaruh Media Pembelajaran Augmented Reality terhadap Hasil Belajar Peserta Didik Kelas VIII pada Mata Pelajaran IPA di SMP Kristen Sangalla’. Jurnal Studi Guru Dan Pembelajaran, 8(3), 1431–1441. https://doi.org/10.30605/jsgp.8.3.2025.6750
Chen, S.-C. (2021). Multimedia in Virtual Reality and Augmented Reality. IEEE Multimedia, 28(2), 5–7. https://doi.org/10.1109/MMUL.2021.3086275
Creswell, J. W., & Creswell, J. D. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
Dilekçi, A., & Karatay, H. (2023). The Effects of the 21st Century Skills Curriculum on The Development of Students’ creative thinking skills. Thinking Skills and Creativity, 47, 101229. https://doi.org/10.1016/j.tsc.2022.101229
Garzón, J., Kinshuk, Baldiris, S., Gutiérrez, J., & Pavón, J. (2020). How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis. Educational Research Review, 31, 100334. https://doi.org/10.1016/j.edurev.2020.100334
Gill, A., Irwin, D., Towey, D., Zhang, Y., Long, P., Sun, L., Yu, W., & Zheng, Y. (2024). Implementing Universal Design through augmented-reality game-based learning. Computers & Education: X Reality, 4, 100070. https://doi.org/10.1016/j.cexr.2024.100070
Guswita, R., Aprinaldo, A., & Pratiwi, A. (2025). Pelatihan Penggunaan Media Augmented Reality pada Pembelajaan Membaca Pemahaman untuk Meningkatkan Literasi Digital Guru SD. Master Pengabdian Dan Pemberdayaan Masyarakat, 1(1), 12–19. https://doi.org/10.63461/padimaya.v11.298
Hsu, H.-P., Cheah, Y. H., & Hughes, J. E. (2023). A Case Study of a Secondary Biology Teacher’s Pedagogical Reasoning and Action with Augmented Reality Technology †. Education Sciences, 13(11). https://doi.org/10.3390/educsci13111080
Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
Islim, O. F., Ozcakir, B., Ozkubat, U., Sanir, H., Sevim-Cirak, N., Solmaz, E., Uluay, G., & Ogdem, Z. (2024). A needs analysis study for the development of augmented reality applications in science and mathematics teaching for individuals with special educational needs. Education and Information Technologies, 29(10), 12197–12227. https://doi.org/10.1007/s10639-023-12339-7
Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active learning augmented reality for steam education—a case study. Education Sciences, 10(8), 1–15. https://doi.org/10.3390/educsci10080198
Khoiri, A., Evalina, Komariah, N., Utami, R. T., Paramarta, V., Siswandi, Janudin, & Sunarsi, D. (2021). 4Cs Analysis of 21st Century Skills-Based School Areas. Journal of Physics: Conference Series, 1764(1), 012142. https://doi.org/10.1088/1742-6596/1764/1/012142
Kirkpatrick, D., & Kirkpatrick, J. (2006). Evaluating training programs: The four levels. Berrett-Koehler Publishers.
Koehler, M., & Mishra, P. (2009). What is Technological Pedagogical Content Knowledge (TPACK)? Contemporary Issues in Technology and Teacher Education, 9(1), 60–70. https://www.learntechlib.org/p/29544/
Küng, J., & Brovelli, D. (2025). The impact of teacher training on the evaluation and selection of STEM augmented reality applications and TPACK self-assessment. Frontiers in Psychology, 16. https://doi.org/10.3389/fpsyg.2025.1657028
Lo, J.-H., Lai, Y.-F., & Hsu, T.-L. (2021). The Study of AR-Based Learning for Natural Science Inquiry Activities in Taiwan’s Elementary School from the Perspective of Sustainable Development. Sustainability, 13(11), 6283. https://doi.org/10.3390/su13116283
Majid, N. A. A., & Majid, N. A. (2018). Augmented reality to promote guided discovery learning for STEM learning. International Journal on Advanced Science, Engineering and Information Technology, 8(4–2), 1494–1500. https://doi.org/10.18517/ijaseit.8.4-2.6801
Mandala, A. S., Anwar, L., Sa’dijah, C., & Zulnaidi, H. (2025). Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning. Infinity Journal, 14(2), 323–348. https://doi.org/10.22460/infinity.v14i2.p323-348
Masri, M., Surani, D., & Fricticarani, A. (2023). Pengaruh Penggunaan Media Augmented Reality Assemblr Edu dalam Meningkatkan Minat Belajar Siswa SMP. Jurnal Penelitian, Pendidikan Dan Pengajaran: JPPP, 4(3). https://doi.org/10.30596/jppp.v4i3.16429
Mellinger, C. D., & Hanson, T. A. (2021). Methodological considerations for survey research: Validity, reliability, and quantitative analysis. Linguistica Antverpiensia, New Series – Themes in Translation Studies, 19. https://doi.org/10.52034/lanstts.v19i0.549
Mustaqim, I. (2016). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran. Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2). https://doi.org/10.23887/jptk-undiksha.v13i2.8525
Negara, C. K., Sukartini, T., Nursalam, N., & Yunara, Y. (2024). Effect of Animaker and Augmented Reality on knowledge, Attitude, and Behavior toward Non-Ulcer Foot Care in Patients with Type 2 Diabetes. Health Education and Health Promotion, 12(3), 399–405. https://doi.org/10.58209/hehp.12.3.399
Okan, S. (2024). 21st Century Skills and Values Education (1st ed.). BIDGE Publications. https://hdl.handle.net/20.500.12483/7230
Pramudana, A., Armin, A. P., & Rahmadi, A. (2019). Aplikasi Katalog Suku Cadang Otomotif Di Indoprima Group Berbasis Augmented Reality. Konvergensi, 15(2), 134–146.
Rogers, P. L. (2000). Barriers to Adopting Emerging Technologies in Education. Journal of Educational Computing Research, 22(4), 455–472. https://doi.org/10.2190/4UJE-B6VW-A30N-MCE5
Saputra, H. N., Salim, S., Idhayani, N., & Prasetiyo, T. K. (2020). Augmented Reality-Based Learning Media Development. Al-Ishlah: Jurnal Pendidikan, 12(2), 176–184. https://doi.org/10.35445/alishlah.v12i2.258
Sari, A. M., Dewi, U. M., Fanita, & Dwiardi, S. B. (2024). Pelatihan Pembuatan Media Pembelajaran Augmented Reality Berbasis Assemblr Edu. Pusaka: Jurnal Pengabdian Masyarakat, 1(2), 1–6. https://doi.org/10.62945/pusaka.v1i2.174
Saundarajan, K., Osman, S., Daud, M. F., Abu, M. S., Pairan, M. R., & Kumar, J. A. (2020). Learning algebra using augmented reality. International Journal of Emerging Technologies in Learning, 15(16), 123–133. https://doi.org/10.3991/ijet.v15i16.10540
Son, P. N., Dang, T. T. A., Hoai, V. T. T., Thai, H. M., Chu, V. T., & Nguyen, M. H. (2025). Augmented Reality to Enhance Chemistry Learning Outcomes in Vietnamese Lower Secondary Schools: A Quasi-Experimental Study on Acid-Base–pH–Oxide–Salt Topics. European Journal of Educational Research, 14(4), 1259–1275. https://doi.org/10.12973/eu-jer.14.4.1259
Tarng, W., Huang, J.-K., & Ou, K.-L. (2024). Improving Elementary Students’ Geometric Understanding Through Augmented Reality and Its Performance Evaluation. Systems, 12(11), 493. https://doi.org/10.3390/systems12110493
Utomo, S., Budiarto, S., Iswanto, I., Ibnu Abdillah, S., & Ilhamdi, W. (2023). Implementasi Augmented Reality Pada Pembelajaran IPA Siswa SMP. Bulletin of Information Technology (BIT), 4(4), 419–424. https://doi.org/10.47065/bit.v4i4.957
Yildirim, P., & Kececi, G. (2024). Design and development of a mobile augmented reality-based learning environment for teaching the lives of scientists. Journal of Computer Assisted Learning, 40(4), 1690–1711. https://doi.org/10.1111/jcal.12980
Zebua, N. (2026). Strengthening Partnerships Between Universities, Schools, and Government Agencies. In Teacher Education for a Changing World (pp. 289–312). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3373-4536-9.ch011
Zebua, N., Mualiyah, S., Sawu, M. S. M., Kurnianto, W. A., Yanto, P. N. F., Sarawati, T., Sineri, A. Y., Nitbani, F. R. P., Wulandari, L. A., Salsabila, N. F., Kurniawan, Y., Mere, S. Y., Nurjanah, F., Yuanda, Y., & Muhtaj, M. (2024). Pemantapan Kemampuan Mengajar. PT Penamuda Media.
Zega, M. Y., Zega, N. A., Waruwu, T., & Harefa, A. R. (2026). Pengembangan LKPD Berbasis Augmented Reality Pada Materi Sistem Pernapasan Manusia dalam Meningkatkan Minat Belajar Siswa Kelas VIII SMP. Teaching: Jurnal Inovasi Keguruan Dan Ilmu Pendidikan, 6(1), 280–291. https://doi.org/10.51878/teaching.v6i1.9739
Zendrato, J. I. N., Zega, N. A., Waruwu, T., & Telaumbanua, D. (2025). UtilizationOf Augmented Reality Technology toIncrease Students Interest and Learning Outcomes in Science Learning at UPTD SMP Negeri 7 Gunungsitoli. Jurnal Biologi Babasal, 4(2), 186–194. https://doi.org/10.32529/jbb.v4i2.4278
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



